SKU: 67257353019

ACCEL - Fuel Injector - 24 lb/hr - EV1 Minitimer - High Impedance - 150124

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Description

ACCEL - Fuel Injector - 24 lb/hr - EV1 Minitimer - High Impedance - 150124Overview: ACCEL Performance fuel injectors provides precise control of fuel delivery & atomization for improved throttle response. They are all new units; not modified stock units or remanufactured from used cores. They feature a low mass disc design that ensures accurate metering control even at ultra low & high duty cycles and higher fuel pressures. ACCEL performance Injectors can be used with gasoline or E85 and are great for blown applications

Overview:

ACCEL Performance fuel injectors provides precise control of fuel delivery & atomization for improved throttle response. They are all new units; not modified stock units or remanufactured from used cores. They feature a low-mass disc design that ensures accurate metering control even at ultra-low & high duty cycles and higher fuel pressures. ACCEL performance Injectors can be used with gasoline or E85 and are great for blown applications where increased fuel pressure and precise metering are required. State-of-the-art manufacturing processes reduce flow deviations between injectors, which improve performance. Low- and High-impedance designs are available to match most commercial applications.

Features:

  • Provides precise control of fuel delivery & atomization for improved throttle response
  • All new units; not modified stock units or remanufactured from used cores
  • New low-mass disc design ensures accurate metering control even at ultra-low & high duty cycles
  • Operates at higher fuel pressures without loss of metering control
  • Great for blown applications where increased fuel pressure and precise metering are required
  • State-of-the-art manufacturing processes reduce flow deviations between injectors to improve performance

Application:

Year Make Model Submodel Engine Size
1990 Chevrolet Camaro Iroc-Z 350/5.7 V8
1991 - 1992 Chevrolet Camaro Z28 350/5.7 V8
1992 Chevrolet Camaro Z28 Heritage Edition 350/5.7 V8
1987 - 1992 Pontiac Firebird Base 305/5 V8
1989 - 1992 Pontiac Firebird Formula 305/5 V8
1985 - 1992 Pontiac Firebird Trans Am 305/5 V8
1989 - 1992 Pontiac Firebird Trans Am GTA 305/5 V8
1988 Chevrolet Camaro Base 305/5 V8
1985 - 1990 Chevrolet Camaro Iroc-Z 305/5 V8
1985 - 1992 Chevrolet Camaro Z28 305/5 V8
1989 - 1992 Chevrolet Camaro RS 305/5 V8
1992 Chevrolet Camaro RS Heritage Edition 305/5 V8
1992 Chevrolet Camaro Z28 Heritage Edition 305/5 V8
1987 - 1991 Ford LTD Crown Victoria 302/5 V8
1986 Ford LTD Crown Victoria 302/5 V8
1986 Ford LTD Crown Victoria LX 302/5 V8
1986 - 1995 Ford Mustang GT 302/5 V8
1994 - 1995 Ford Mustang SVT Cobra 302/5 V8
1995 Ford Mustang GTS 302/5 V8
1991 - 1993 Ford Mustang 302/5 V8
1986 - 1990 Ford Mustang LX 302/5 V8
1986 - 1992 Ford Thunderbird Base 302/5 V8
1986 - 1993 Ford Thunderbird LX 302/5 V8
1986 - 1988 Ford Thunderbird Sport 302/5 V8
1986 Ford Thunderbird Elan 302/5 V8
1986 Mercury Grand Marquis 302/5 V8
1986 Mercury Cougar Base 302/5 V8
1986 - 1991 Mercury Cougar LS 302/5 V8
1987 - 1993 Mercury Cougar 302/5 V8
1988 - 1991 Mercury Cougar XR-7 302/5 V8
1987 - 1989 Mercury Grand Marquis GS 302/5 V8
1987 - 1989 Mercury Grand Marquis LS 302/5 V8
1992 - 1994 Chevrolet Lumina Euro 207/3.4 V6
1992 - 1994 Chevrolet Lumina Z34 207/3.4 V6
1995 - 1997 Chevrolet Lumina 207/3.4 V6
1995 - 1997 Chevrolet Monte Carlo Z34 207/3.4 V6
1993 - 1995 Chevrolet Camaro Base 207/3.4 V6
1992 - 1996 Chevrolet Corsica 189/3.1 V6
1992 - 1994 Chevrolet Lumina Base 189/3.1 V6
1992 - 1994 Chevrolet Lumina Euro 189/3.1 V6
1995 - 1999 Chevrolet Lumina 189/3.1 V6
1992 - 1995 Chevrolet Lumina APV 189/3.1 V6
1997 - 1999 Chevrolet Malibu 189/3.1 V6
1995 - 1999 Chevrolet Monte Carlo LS 189/3.1 V6
1994 - 1996 Buick Century 189/3.1 V6
1994 - 1998 Buick Skylark 189/3.1 V6
1992 - 1996 Chevrolet Beretta 189/3.1 V6
1992 Chevrolet Camaro RS 189/3.1 V6
1992 Chevrolet Camaro RS Heritage Edition 189/3.1 V6
1992 - 1994 Chevrolet Cavalier RS 189/3.1 V6
1992 - 1994 Chevrolet Cavalier Z24 189/3.1 V6
1990 - 1991 Mercury Grand Marquis
1996 Chevrolet Lumina APV
1997 - 1999 Chevrolet Venture
1997 - 1999 Buick Century

Specs:

Body Diameter 0.97
Body Length 2.85"
Body Style EV1
Brand ACCEL
Color Silver
Connector Series EV1 - Jetronic / Minitimer
Emission Code 2
Flow Rated @ 43.5 PSI
Impedance High 14.5 Ohm
O-Ring to O-Ring 2.39"
Product Type MPFI Fuel Injectors
Qty 1
Rated Injector Flow 24 lb/hr
Warning California Proposition 65
Warranty Limited 90 Day Warranty
Weight 0.22
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SKU: 67257353019

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4.7 ★★★★★
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R
Verified Purchase
Ryan
San Leandro, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
Dallas, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
A
Verified Purchase
Aurélien
Draper, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Lake Worth, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Massapequa, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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